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Writer's pictureFerhat Çelik

Virtual & Real World | Design


Game design and architectural design share similarities in terms of three-dimensional design of structures, but there are also significant differences. This article aims to explore the similarities and differences between game design and architectural design in terms of their three-dimensional design processes.


Architectural design is a discipline that involves designing and constructing buildings and structures that are functional, safe, and aesthetically pleasing. The design process of an architectural project typically follows a set of guidelines, regulations, and codes that ensure that the building meets specific requirements. These guidelines, regulations, and codes are put in place to ensure that the building is safe to use, accessible to all, and meets certain aesthetic standards.


Game design, on the other hand, involves creating interactive experiences for players within a virtual environment. Game designers use various design techniques to create immersive and engaging experiences that keep players engaged and entertained. The three-dimensional design of structures and environments in games is crucial in creating an immersive experience for the players.


Despite the differences between architectural and game design, there are some similarities in the way structures are designed in both disciplines. Both disciplines require designers to create three-dimensional models of structures and environments. In architectural design, 3D models are used to visualize the building and make design decisions. In game design, 3D models are used to create the game environment and assets, including characters, buildings, and landscapes.


Additionally, both disciplines require designers to consider various design principles when creating three-dimensional structures. For example, designers must consider scale, proportion, and symmetry when designing structures in both architecture and game design. Both disciplines also require designers to consider functionality, accessibility, and user experience when designing structures.


However, there are also significant differences in the design process between the two disciplines. One key difference is that architectural design has strict regulations, codes, and standards that must be followed, while game design has more creative freedom. In architectural design, the safety and functionality of the building are paramount. In game design, the focus is on creating a fun and engaging experience for players.


Another difference is that in game design, the focus is on creating an immersive environment that supports gameplay, while in architectural design, the focus is on creating a functional environment that meets the needs of its occupants. In game design, structures may be designed with exaggerated proportions or may include fantastical elements that would not be practical or safe in real life.


In conclusion, while architectural design and game design share some similarities in terms of their three-dimensional design processes, there are also significant differences between the two. Architectural design is more focused on functionality, safety, and regulations, while game design is more focused on creating engaging experiences for players. Both disciplines require designers to consider design principles such as scale, proportion, and symmetry when creating three-dimensional structures, but the applications of these principles are different in each discipline.





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